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Farmstead Build and Automation

Farm Life's Build tab connects water, power and paths and builds twelve farmstead buildings; the Automation tab installs eight monitoring rules.

🎮 Play it in the game

Utilities

UtilityCostEffect
Connect water75+1 water link; water security +4
Connect power95+1 power link
Build accessible path60+1 path; market diversity +4

Functional build catalogue

BuildingCostPurpose
Processing Barn500Production
Distillery850Oil/hydrosol
Farm Shop650Retail
Classroom450Education (+2 knowledge a week)
Farm Café700Culinary
Apiary Shed380Beekeeping
Propagation House900Nursery
Drying Building550Dry goods
Packing Room430Orders
Employee Break Area280Morale (+3 a week)
Visitor Restroom520Visitor care
Product Workshop600Making

Building rules

  • Building once marks it built. Pressing it again Improves it for 35% of the price (+5 readiness).

Automation rules

RuleCostLogic
Low-moisture irrigation260Moisture under 32%, no rain and tank over 20%. Weekly: +3 readiness, uses 1 water
Rain shutoff180Stops irrigation when rain is detected
Frost alarm220Warns and reserves covers before a freeze; +1 winter protection a week
Greenhouse ventilation290Opens when propagation space is hot or humid
Drying humidity control340Keeps a safer drying range
Still temperature alert360Flags temperature deviation
Tank-level alert190Protects pumps from low water
Inventory reorder230Flags packaging below needs

Automation notes

Each rule installed adds +3 equipment redundancy. Installed rules are listed under Active logic.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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