Stars and mastery
| Score | Stars |
|---|---|
| 90% or more | ★★★ |
| 70–89% | ★★ |
| 45–69% | ★ |
| Below 45% | none |
Score bonuses
- +2% on any scoring run while your arcade morale is 75 or higher.
- +2% more in Lavender Market Rush, Lavender Festival Frenzy and Storm Night while your communication is 70 or higher.
- A game counts as Mastered once you reach 2 stars (70%).
Arcade ranks
| Rank | Total stars needed |
|---|---|
| Seedling | 0 |
| Sprout | 6 |
| Row Runner | 15 |
| Bloom Boss | 30 |
| Harvest Hero | 50 |
| Lavender Legend | 70 |
Energy
- Arcade energy runs from 0 to 100 and starts at 100.
- Each reward run uses 8 energy. The marquee shows how many reward runs you have left (energy ÷ 8).
- Once per farm week you can take a ☕ Farm break for +20 energy (and +2 morale).
XP and coins from a reward run
Each game offers a weekly XP amount: 20 XP for the first reward run of that game in a farm week, 10 XP for the second, and 4 XP after that. You earn XP and coins only when you master the run (70% or more):
| Stars | XP earned (first run of the week) | Coins |
|---|---|---|
| ★★ (70%+) | 16 XP | 22 |
| ★★★ (90%+) | 20 XP | 29 |
How the numbers work
- XP = the weekly offer × (0.45 + 0.18 × stars), rounded, never less than 2.
- Coins = 8 + 7 × stars.
- A 3-star reward run also adds +1 reputation.
- Every run, reward or practice, adds knowledge equal to its stars to that game's track.
- Below 70% a reward run still uses energy but pays no XP or coins.
Arcade collection
As you collect stars, the arcade unlocks a small collection: one equipment item for every 3 games with stars (Hand lens, Harvest basket, Field radio, Moisture meter, Floral snips, Bee veil, Greenhouse sensor, Copper still, Cool-room rack), and one recipe for every 4 games with 2+ stars (Lavender lemonade, Culinary lavender sugar, Pollinator bouquet, Lavender honey gift set, Distiller’s field blend).
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



