Overview
A new farm asks you to choose your grower journey. Difficulty changes weekly operating pressure and how much help you get. It never changes educational facts and never makes real purchases necessary.
Modes
| Mode | Economy | Pests & weather | Maintenance | Guidance | Starting coins |
|---|---|---|---|---|---|
| 🌱 Guided Grower | 0.8× | 0.65× | 0.65× | High | +200 |
| 🚜 Working Farm | 1× | 1× | 1× | Standard | +0 |
| 🏭 Commercial Farmer | 1.25× | 1.35× | 1.3× | Minimal | −50 (never below 100) |
| 🎛️ Custom Farm | 0.7–1.5× | 0.5–1.6× | 0.5–1.6× | Minimal, Standard or High | +0 |
What the modes do each week
- High guidance (Guided): if your water drops below 8, you get +4 recovery water.
- Economy above 1× charges a small weekly operating overhead: 2 coins a week at 1.25×, up to 4 at 1.5×.
- Maintenance below 1× slowly repairs owned Supply Yard equipment (+1 condition a week).
- Pests & weather above 1.2× can take 2 extra water in a summer week (a 1 in 5 chance).
Steps
- Open Legacy → Grower Journey.
- Find Difficulty & guidance.
- Pick a mode. For Custom, set the four sliders.
Good to know
- The starting-coin bonus or charge applies only when you first choose a mode on a new farm.
- Farm Legacy and the Frontier also have their own separate difficulty settings that only affect those pages.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



