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Grower Journey

Grower Journey shows your farm's six stages, what each stage unlocks and what the next one needs. It is also where you change difficulty.

🎮 Play it in the game

Overview

The Grower Journey is the backbone of how the game opens up. Your farm moves through six stages, from Backyard Grower to Master Grower, and each stage opens new places across the hubs.

The Grower Journey tab is always open. You will find it at the front of the Legacy hub's tab row, and the Farmhouse picture on the Farm Map ("Your progress") opens it too. Any locked place offers a "See my progress" button that brings you here.

The six stages

StageNameGoal (any one)Opens
1🌱 Backyard GrowerBegin your farmFarm Map, Lavender Field, Grower Library, Academy, Farm Arcade, Records
2🧺 Market GrowerLevel 2, harvest 10 stems or plant 6 plotsProcessing Barn, Farmers Market, Grow It, Farm Circuit
3🏠 Farm OperatorLevel 3, make 3 products, earn 100 coins or own a greenhouseGreenhouse, Operations, Management, Supply Yard, Farm Reports, Processing Works
4🐝 Diversified FarmerLevel 4, earn 15 reputation or have a bee colonyFlower Farm, Apiary, Companions, Experiences, Farm Life, Farm Health, Field Journal, Travel
5📋 Commercial GrowerLevel 6, earn 500 coins or make 20 productsIndustry, Enterprise Operations, Marketing, CEO Office, Diversification
6🏆 Master GrowerLevel 8, earn 1,500 coins or complete 15 Mastery casesMastery Lab, Frontier, Farm Legacy

What is on the screen

  • A big card with your current stage, its description and a ring showing progress toward the next stage.
  • A summary row: difficulty mode, farm level, products made and revenue.
  • A "Next" bar with the next stage's goal and a progress bar.
  • The stage road: all six stages, each marked Unlocked or showing its goal, with a "Systems" list of what it opens.
  • Difficulty & guidance: a mode menu, a "Show locked modules and requirements" switch, and the current effect numbers.

Rewards

When you reach a new stage you get 30 coins and 20 XP for each stage gained. Stages never go backward: the game remembers your highest stage.

Difficulty modes

ModeStart bonusOperating costsPests & weatherMaintenanceGuidance
🌱 Guided Grower+200 coins0.8×0.65×0.65×High
🚜 Working Farmnone1×1×1×Standard
🏭 Commercial Farmer−50 coins (never below 100)1.25×1.35×1.3×Minimal
🎛️ Custom Farmnone0.7–1.5×0.5–1.6×0.5–1.6×Minimal, Standard or High

How difficulty works each week

  • The start bonus is paid once, when you first choose a mode on a new farm.
  • Guided Grower: if stored water falls below 8, you get +4 recovery water each week.
  • Operating costs above 1× charge a small weekly overhead (Commercial Farmer: 2 coins a week).
  • Maintenance below 1× slowly repairs owned Supply Yard items (+1 condition a week).
  • Pests & weather above 1.2× can cost 2 water in a summer week (a 1 in 5 chance).
  • You can change mode any time without losing progress. Difficulty never changes the real-world facts the game teaches.

Tips

  • New to farming games? Guided Grower is the gentlest start and its 200 extra coins buy several lavender rows.
  • Look at the "any one" goals: a single sale or product can be faster than leveling up.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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