Overview
The Grower Journey is the backbone of how the game opens up. Your farm moves through six stages, from Backyard Grower to Master Grower, and each stage opens new places across the hubs.
The Grower Journey tab is always open. You will find it at the front of the Legacy hub's tab row, and the Farmhouse picture on the Farm Map ("Your progress") opens it too. Any locked place offers a "See my progress" button that brings you here.
The six stages
| Stage | Name | Goal (any one) | Opens |
|---|---|---|---|
| 1 | 🌱 Backyard Grower | Begin your farm | Farm Map, Lavender Field, Grower Library, Academy, Farm Arcade, Records |
| 2 | 🧺 Market Grower | Level 2, harvest 10 stems or plant 6 plots | Processing Barn, Farmers Market, Grow It, Farm Circuit |
| 3 | 🏠 Farm Operator | Level 3, make 3 products, earn 100 coins or own a greenhouse | Greenhouse, Operations, Management, Supply Yard, Farm Reports, Processing Works |
| 4 | 🐝 Diversified Farmer | Level 4, earn 15 reputation or have a bee colony | Flower Farm, Apiary, Companions, Experiences, Farm Life, Farm Health, Field Journal, Travel |
| 5 | 📋 Commercial Grower | Level 6, earn 500 coins or make 20 products | Industry, Enterprise Operations, Marketing, CEO Office, Diversification |
| 6 | 🏆 Master Grower | Level 8, earn 1,500 coins or complete 15 Mastery cases | Mastery Lab, Frontier, Farm Legacy |
What is on the screen
- A big card with your current stage, its description and a ring showing progress toward the next stage.
- A summary row: difficulty mode, farm level, products made and revenue.
- A "Next" bar with the next stage's goal and a progress bar.
- The stage road: all six stages, each marked Unlocked or showing its goal, with a "Systems" list of what it opens.
- Difficulty & guidance: a mode menu, a "Show locked modules and requirements" switch, and the current effect numbers.
Rewards
When you reach a new stage you get 30 coins and 20 XP for each stage gained. Stages never go backward: the game remembers your highest stage.
Difficulty modes
| Mode | Start bonus | Operating costs | Pests & weather | Maintenance | Guidance |
|---|---|---|---|---|---|
| 🌱 Guided Grower | +200 coins | 0.8× | 0.65× | 0.65× | High |
| 🚜 Working Farm | none | 1× | 1× | 1× | Standard |
| 🏭 Commercial Farmer | −50 coins (never below 100) | 1.25× | 1.35× | 1.3× | Minimal |
| 🎛️ Custom Farm | none | 0.7–1.5× | 0.5–1.6× | 0.5–1.6× | Minimal, Standard or High |
How difficulty works each week
- The start bonus is paid once, when you first choose a mode on a new farm.
- Guided Grower: if stored water falls below 8, you get +4 recovery water each week.
- Operating costs above 1× charge a small weekly overhead (Commercial Farmer: 2 coins a week).
- Maintenance below 1× slowly repairs owned Supply Yard items (+1 condition a week).
- Pests & weather above 1.2× can cost 2 water in a summer week (a 1 in 5 chance).
- You can change mode any time without losing progress. Difficulty never changes the real-world facts the game teaches.
Tips
- New to farming games? Guided Grower is the gentlest start and its 200 extra coins buy several lavender rows.
- Look at the "any one" goals: a single sale or product can be faster than leveling up.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




