Overview
These systems reward variety in your own hands-on work. Every manual activity counts as one of seven kinds of work: field, maker, learning, host, community, business or steward. Work done by staff or automation doesn't count. There are no login streaks and no penalties for taking a break.
Mentored practice (below level 8)
- The first time each farm day you do a kind of work, you get a bonus of twice that activity's XP (between 8 and 16 XP).
- Once you've tried five different kinds of work, you get First-season foundations: +75 XP (once).
Specialty mastery (level 12)
- Pick one as your active focus; you can switch without losing progress.
- Once a farm week, matching work gives a mastery credit and +10 XP, plus 2 XP per rank (rank 1 at 4 credits, rank 2 at 12, rank 3 at 24).
| Specialty | Counts |
|---|---|
| 🌿 Cultivation | Field work |
| 🧺 Farmstead Maker | Making and study |
| 🤝 Community Host | Hosting, community and business |
| 🐝 Land Steward | Water, habitat, apiary and resilience work |
Seasonal chapters (level 20)
Finishing a season's chapter gives +90 XP, +2 reputation and +4 morale and community. At level 100, every four seasonal cycles you complete add one level of Legacy Stewardship.
| Season | Chapter | Do these three kinds of work |
|---|---|---|
| Spring | 🌱 Spring Establishment | field, steward, learning |
| Summer | ☀️ Summer Welcome | field, host, community |
| Fall | 🍂 Harvest & Share | field, maker, business |
| Winter | ❄️ Winter Stewardship | learning, maker, steward |
Community project (level 30)
Each new kind of work in a farm week banks one contribution. At 4 contributions you complete a project: +35 XP, +3 morale and +3 community, at most once a farm week.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



