Work activities also add 5 skill XP to the matching skill.
If you have matching staff (Field Crew, Nursery Technician, Production Maker or Wholesale Coordinator), that activity is delegated: no hours, energy cost or player XP, but readiness still rises.
End day and recover: energy +24, morale +5, readiness −3, and a fresh 6 hours at 6:00 AM.
When any need is critically low (under 25%) the tab warns you to rest, study or visit before more work.
The Next step coach tells you to rest in Farm Life if your energy drops to 10% or less.
Tips
Mix one Rest with heavy fieldwork days to keep energy up.
Map buildings feed these needs every week: see Farm Map weekly benefits.