Overview
The contract board refreshes each game week with offers. You can run 3 active contracts at once, rising with your farm level: 4 at Level 25, 5 at Level 65 and 6 at Level 95.
Contract kinds
| Contract | What they want |
|---|---|
| Chef supply | Culinary lavender and careful lot handling |
| Florist stems | Uniform stems with strong color retention |
| Wedding favors | Reliable packaging and an exact event date |
| Private label maker | A traceable finished product run |
| Garden center plants | 12 rooted plants with accurate care information |
| Festival booth | A varied display with strong visitor appeal |
| Pollination service | Healthy managed colonies |
| Field rescue | One service visit to diagnose drainage, pruning or crop-health problems |
Numbers
- Product contracts ask for 3–7 units and are due in 3–5 weeks.
- Reward: (45 + quantity × product price) coins, multiplied by your Frontier difficulty's reward factor, plus 3–5 reputation.
- Delivering also pays +8 XP and raises the matching relationship (chefs, florists, makers, visitors, beekeepers or growers).
- If an active contract runs out of time it expires: −2 reputation and a drop with that group.
Tips
- Check your finished inventory before accepting. The Deliver button only works when you have the full quantity.
- Festival booth contracts also count toward the Sequim Festival Journey expedition.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



