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Frontier

The Frontier is a late-game command center for your farm: regional contracts, production chains, big equipment, five-phase expeditions, cultivar discoveries and genetics, farm events, reputation, a market rig and a season-by-season legacy book.

🎮 Play it in the game

Overview

🧭 Frontier opens at stage 6 (Master Grower) in the Legacy hub. It ties many farm systems together: contracts create demand, chains and equipment set your capacity, expeditions link goals together, and discoveries build long-term collections. Your Frontier "farm world" profile (soil, terrain, water, market and challenge) is named after your own plot.

Tabs

TabWhat you do
🧭 CommandOverview: active contracts, discoveries, expeditions, season records, your farm world and a recommended objective
📜 ContractsAccept and deliver regional contracts (see Frontier Contracts)
🏭 ChainsUpgrade five production chains: dry, oil, hydrosol, honey and plants
🚜 EquipmentBuy, lease and service ten machines
🏕️ ExpeditionsFive-phase campaigns with rewards (see Frontier Expeditions)
🔎 DiscoveriesScan and document cultivars; rare observations are Wonders
🧬 GeneticsMake simulated crosses and name retained selections
⚡ EventsRespond to farm alerts with a choice
🤝 ReputationSix relationships: Growers, Beekeepers, Chefs, Makers, Florists, Visitors & Educators
🚐 Market RigAdd up to eight modules to your mobile farm shop
🎚️ DifficultySix Frontier modes that scale Frontier costs, rewards and event risk
📕 LegacyThe farm legacy book: a page for each season

Production chains

Each chain (dry, oil, hydrosol, honey and plants) goes from level 0 to 5. An upgrade costs 150 + 110 × the current level coins and adds 8% efficiency per level.

Equipment

  • Leasing costs 16% of the price per season, and leases end when the season changes.
  • Machines lose 1–4% condition each week (never below 20%). Servicing costs 8% of the price and restores 100%.
MachineBuy (coins)Throughput
Walk-behind cultivator180+8%
Compact tractor900+22%
Bed transplanter1,250+18%
Mechanical harvester1,900+20%
Climate drying room1,450+15%
20-gallon still1,700+17%
100-gallon still5,200+35%
Bottle filler1,100+12%
Label applicator850+10%
Refrigerated trailer2,300+18%

Events and reputation

  • Each week there's a chance of a farm event (late frost, standing water, a swarm, a viral product video, an equipment breakdown, an unusual flower color, a festival rainout or a record honey flow). Each offers two choices with different coin and reputation results.
  • An open house costs 60 coins and raises all six relationships by 2.
  • Expired contracts lower your reputation.

Market Rig modules

ModuleCoins
Refrigeration500
Mobile workshop420
Demonstration still750
Lemonade station300
Passport desk250
Beekeeping exhibit350
Premium displays400
Solar power600

Frontier difficulty

Frontier difficulty only affects Frontier costs, rewards and event frequency. It never erases the farm.

ModeCostsRewardsRisk
Garden Mode×0.7×1.25×0.45
New Farmer (default)×0.85×1.1×0.7
Farm Manager×1×1×1
Michigan Realism×1.08×1×1.25
Legacy Farm×1.15×0.95×1.1
Business Survival×1.25×0.9×1.4

In 3D

  • Frontier command (expeditions, regional standing, farm alerts, the season book and Frontier difficulty) is at the Heritage Gazebo.
  • The regional contract board is at the Market Pavilion.
  • Equipment and production chains are at the Workshop Barn workbench.
  • The market rig is at the farm truck.
  • The cultivar scanner is at the Lab Book stand in the Cultivar Lab.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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