Overview
🧭 Frontier opens at stage 6 (Master Grower) in the Legacy hub. It ties many farm systems together: contracts create demand, chains and equipment set your capacity, expeditions link goals together, and discoveries build long-term collections. Your Frontier "farm world" profile (soil, terrain, water, market and challenge) is named after your own plot.
Tabs
| Tab | What you do |
|---|---|
| 🧭 Command | Overview: active contracts, discoveries, expeditions, season records, your farm world and a recommended objective |
| 📜 Contracts | Accept and deliver regional contracts (see Frontier Contracts) |
| 🏭 Chains | Upgrade five production chains: dry, oil, hydrosol, honey and plants |
| 🚜 Equipment | Buy, lease and service ten machines |
| 🏕️ Expeditions | Five-phase campaigns with rewards (see Frontier Expeditions) |
| 🔎 Discoveries | Scan and document cultivars; rare observations are Wonders |
| 🧬 Genetics | Make simulated crosses and name retained selections |
| ⚡ Events | Respond to farm alerts with a choice |
| 🤝 Reputation | Six relationships: Growers, Beekeepers, Chefs, Makers, Florists, Visitors & Educators |
| 🚐 Market Rig | Add up to eight modules to your mobile farm shop |
| 🎚️ Difficulty | Six Frontier modes that scale Frontier costs, rewards and event risk |
| 📕 Legacy | The farm legacy book: a page for each season |
Production chains
Each chain (dry, oil, hydrosol, honey and plants) goes from level 0 to 5. An upgrade costs 150 + 110 × the current level coins and adds 8% efficiency per level.
Equipment
- Leasing costs 16% of the price per season, and leases end when the season changes.
- Machines lose 1–4% condition each week (never below 20%). Servicing costs 8% of the price and restores 100%.
| Machine | Buy (coins) | Throughput |
|---|---|---|
| Walk-behind cultivator | 180 | +8% |
| Compact tractor | 900 | +22% |
| Bed transplanter | 1,250 | +18% |
| Mechanical harvester | 1,900 | +20% |
| Climate drying room | 1,450 | +15% |
| 20-gallon still | 1,700 | +17% |
| 100-gallon still | 5,200 | +35% |
| Bottle filler | 1,100 | +12% |
| Label applicator | 850 | +10% |
| Refrigerated trailer | 2,300 | +18% |
Events and reputation
- Each week there's a chance of a farm event (late frost, standing water, a swarm, a viral product video, an equipment breakdown, an unusual flower color, a festival rainout or a record honey flow). Each offers two choices with different coin and reputation results.
- An open house costs 60 coins and raises all six relationships by 2.
- Expired contracts lower your reputation.
Market Rig modules
| Module | Coins |
|---|---|
| Refrigeration | 500 |
| Mobile workshop | 420 |
| Demonstration still | 750 |
| Lemonade station | 300 |
| Passport desk | 250 |
| Beekeeping exhibit | 350 |
| Premium displays | 400 |
| Solar power | 600 |
Frontier difficulty
Frontier difficulty only affects Frontier costs, rewards and event frequency. It never erases the farm.
| Mode | Costs | Rewards | Risk |
|---|---|---|---|
| Garden Mode | ×0.7 | ×1.25 | ×0.45 |
| New Farmer (default) | ×0.85 | ×1.1 | ×0.7 |
| Farm Manager | ×1 | ×1 | ×1 |
| Michigan Realism | ×1.08 | ×1 | ×1.25 |
| Legacy Farm | ×1.15 | ×0.95 | ×1.1 |
| Business Survival | ×1.25 | ×0.9 | ×1.4 |
In 3D
- Frontier command (expeditions, regional standing, farm alerts, the season book and Frontier difficulty) is at the Heritage Gazebo.
- The regional contract board is at the Market Pavilion.
- Equipment and production chains are at the Workshop Barn workbench.
- The market rig is at the farm truck.
- The cultivar scanner is at the Lab Book stand in the Cultivar Lab.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



