Where the dogs help
- Huckleberry says: the card by the farm clock with your next step and a Go button.
- Welcome card: on a new farm Huckleberry greets you, lists your first steps and asks how much challenge you want.
- Companion guide card: a card that switches between the two dogs. Tap the portrait to switch guides; Hide collapses it.
- New place unlocked: when an area opens, Huckleberry adds a line about why it matters.
- Weekly farm report: Huckleberry comments on the week.
What the guide card suggests
| Situation | Guide | Suggestion |
|---|---|---|
| You're in a campaign | Huckleberry | The chapter's next objective (Finnegan when a story choice or chapter end is ready) |
| A loan payment is due soon | Huckleberry | Review financing |
| Nothing is planted | Huckleberry | Open the Field |
| Average plant health under 55% | Huckleberry | Scout the field |
| Morale under 45% | Finnegan | Choose a short lesson |
| An Academy lesson is recommended | Huckleberry | Open Academy |
| Otherwise | Finnegan | Browse campaigns |
Local tip
When your farm has a location, the guide card adds a Local tip for your place, rotating through your plot report's notes (hard winters, wet ground, humid summers and so on) and the cultivars suited to your zone.
A few of Huckleberry's unlock lines
| Area | Huckleberry says |
|---|---|
| Greenhouse | Root cuttings and baby plants in here, safe from frost. Next season's rows cost you a lot less. |
| Apiary | Bees pollinate your lavender and turn the bloom into honey you can sell. Mind the weather: they only like warm, calm days. |
| Farm Health | Scout for pests and disease early. Catching them small keeps the whole field healthy. |
| Field Journal | Write down what worked. Next year, your own notes are your best teacher. |
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




