Overview
The 🎓 Mastery Lab opens at stage 6 (Master Grower). Each case is a real field problem with three choices, such as water standing in a planned block or a buyer wanting culinary buds. Pick the answer supported by crop biology, observation, records and risk management.
The lab always serves a case from your weakest topic first, preferring cases you haven't seen. A Seasonal challenge button gives one set case for the current farm week.
Topics
Nine topics: Site & soil, Choosing cultivars, Propagation, Plant care & pruning, Harvest timing, Distilling, Pests & disease, Stewardship and Farm business. There are 40 cases in all.
Scoring
| Result | Topic score | Coins | XP |
|---|---|---|---|
| Correct, first time you see the case | +6 | +6 | +6 |
| Correct on a case you've seen | +2 | +2 | +2 |
| Wrong | −1 | 0 | 0 |
Competencies
- Each topic score runs from 0 to 100. Your overall mastery % is the average of the nine topics.
- When a topic reaches 80, you earn that topic's competency: +25 coins and +20 XP, once.
- The side panel shows your decision accuracy, best streak of correct answers and a case notebook of your last 18 answers.
Good to know
- Competencies are in-game achievements, not professional licenses.
- Completing 15 mastery cases is one of the three ways to reach stage 6 in the Grower Journey.
- In 3D, the Learning Center's Mastery case serves casework that adapts to your weakest topic.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



