Overview
The base value printed on a recipe is the starting price. Each way of selling then applies its own rules. Here is how the main ones compare.
Price by channel
| Where you sell | What you get per item |
|---|---|
| Attended markets, farm stand | Base × (1 + reputation ÷ 300) |
| Online sales | Base × 1.03 × (1 + reputation ÷ 300) |
| Staffed Farm Store | Base × 1.08 × (1 + reputation ÷ 300) |
| Customer orders | Base × (1.1 + reputation ÷ 500) × quality |
| Farm Phone direct sale | Base × 1.15 to 1.32 × quality |
| Farm Phone retail contract | Base × 1.3 × quality (per unit) |
| Farm Phone wholesale bid | Base × 1.45 × quality (per unit) |
| Trade Terminal buyer request | Base × 1.2 × quality |
| Experiences visitor contract | Base × quantity + 45 |
| Grower Market | Whatever price you set (5% market fee) |
Cultivar quality
Orders, phone sales, Trade Terminal buyers and Marketing sales use the product's cultivar quality: 0.82× at 1★, 1.00× at 3★, up to 1.28× at 5★. Market channels and the farm stand use the base value only.
Costs to remember
- Market attendance fees (15 to 120 coins) and weekly stand, store and online costs.
- Supplies used per unit (labels, jars, bottles and so on).
- Card fee, sales tax and income-tax reserve on orders, Trade Terminal and phone sales.
- Fuel and payroll.
Tips
- A wholesale bid pays the most per unit, but missing its deadline costs 3 reputation.
- Turn cheap inputs into high-value products: one essential oil (base 130) or one lip balm (54) from a single oil.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




