Overview
When you advance a week, the phone writes a weekly priorities digest and new business messages. Each message has buttons for what you can do, and a button that opens the related page.
Business messages
| Message | When | Your choices | Result |
|---|---|---|---|
| ⭐ Kind review | Often, once you have sold anything | Reply warmly | +2 reputation, morale and community |
| ⚠️ Complaint | About one week in four, once your Records show a market day | Refund (18–45 coins), replace one product, or decline | Refund +1 rep; replace +2 rep; decline −2 rep. Unanswered: worse every week |
| 🛍️ Direct offer | When you have stock | Accept sale | 1–3 units at 1.15–1.32 × base value, +1 rep |
| 📝 Retail contract | Every week | Accept, then fulfill | 2–5 units within 2–3 weeks at 1.3 × base value, +3 rep |
| 🎟️ Private events inquiry | Level 2+ | Book event (60–149 coins) | Runs next week; success pays 180–539 coins, +4 rep |
| 📦 Wholesale bid | Level 3+ | Accept, then fulfill | 5–12 units within 3 weeks at 1.45 × base value, +4 rep |
Deadlines
- An accepted contract or bid shows Fulfill now once you have the units. Missing the deadline fails it: −3 reputation and −6 morale.
- An open complaint becomes overdue after its week. Each week it stays open costs more morale and reputation.
- Other messages point you to the Field Journal, Farm Health, herd care and the Trade Terminal.
Tips
- Accept contracts only when you can make the product in time: the message itself warns you to check capacity and inputs.
- Payments use cultivar quality, and the usual card fee and tax reserves apply.
- Marketing campaign results and Farm Capital notices also arrive here.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




