Overview
A contract asks for a set amount by a set time. Most pay a premium and add reputation. Missing them hurts reputation, so take on only what you can make.
Where contracts come from
| Source | Asks for | Pays | Deadline |
|---|---|---|---|
| Market customer orders (Business type) | 1–6 of a product | Base × qty × (1.1 + rep ÷ 500) | None |
| Farm Phone retail contract | 2–5 units | 1.3 × base each | 2–3 weeks |
| Farm Phone wholesale bid (Level 3+) | 5–12 units | 1.45 × base each | 3 weeks |
| Operations › Wholesale | 20, 72 or 144 rooted plants, or 5–12 units of a product you have | 5 coins per plant or 18 per product (+6% per Wholesale Coordinator) | Shown in weeks |
| Enterprise contract board | Stems, buds, oil, fiber or completed work | 125 to 1,050 coins | 2–5 weeks |
| Experiences visitor contract | 2–4 of one product | Base × qty + 45 | None |
Operations wholesale
The Wholesale tab in Operations shows four bids: three plant contracts from a garden center, a new lavender farm and a wedding studio, and one product contract. Filling one adds +3 reputation and +10 XP. Request new bids replaces all four.
Delivering in 3D
Business orders and Operations wholesale contracts that are ready can be loaded onto the farm truck and handed over at the delivery dock in Market Square for a delivery tip (see Delivery runs).
Tips
- Individual customers still pick up at your Farm Stand; only business orders and wholesale contracts go on the truck.
- Phone contracts check stock only when you fulfill, so you can accept first and make the product during the deadline.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




