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Weed Rows

Weeds can grow in any of the 30 field plots. They get stronger every week and, once past 35 strength, take health from the lavender in that plot. Pull, cultivate or reset them.

🎮 Play it in the game

How weeds work

  • Each week a plot with no weed has a 7% chance of a new patch (starting at 8–22 strength). Crabgrass only appears in summer.
  • A patch grows by its growth rate (plus 0–4) each week, up to 100.
  • When it passes 35 and the lavender there is not dormant, the plant loses health. Established plants (stage 3+) lose much less than young ones (at most 2 a week, versus 4).
  • A plant can be lost to weed competition.
  • In winter, annual weeds (crabgrass, lambsquarters, pigweed) die and the rest stop growing.

Actions

ActionCostStrength removedNotes
Hand pull432+2 XP
Cultivate724+2 XP
Stale-bed reset1255Only when no lavender is planted in that plot; +2 XP

The weeds

WeedGrowthDamage
Crabgrass189
Ground ivy / creeping Charlie164
Quackgrass158
Field bindweed148
Canada thistle127
Yellow nutsedge146
Pigweed / amaranth126
Common lambsquarters105
Common chickweed113
Dandelion72
White clover62
Field horsetail84

Tips

  • Hand pull a patch before it reaches 35 and it never hurts your plant.
  • Horsetail is a sign of poorly drained ground in the game's notes.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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