Overview
The Lavender Field is where the heart of the game happens. It holds 30 plots in a grid. Plots 1–3 are a free starter row; every Lavender Row you place on the Farm Map opens three more. You pick a tool, pick a cultivar, tap a plot, and press Advance week to let the plants grow.
Lavender here is a perennial: after a harvest the crown stays in the ground, drops back to stage 2 and grows again. Each planted plot shows a small "Y1", "Y2"… badge for how many years it has been in the field.
What is on the screen
- Planting status bar at the top: "Outdoor planting open" or "paused", a short reason, your last spring and first fall frost dates, the farm calendar, a Why? button and a Field Almanac button.
- Your Lavender Field header with Hide/Show planning and Advance week.
- A weather line for the week (for example "Calm week … a good week for field work").
- Tool bar: Plant, Water, Inspect, Harvest, Clear and Pollinator row, plus a cultivar picker (shows the selected cultivar, or "Choose cultivar").
- Next step: one plain line with the best thing to do now and a button that does it.
- Field at a glance ribbon: the season and its goal (Spring "Establish with evidence", Summer "Deliver without overharvesting", Fall "Reckon with the numbers", Winter "Plan for the perennial") with a Plan → button, then weather, harvest-ready plots, equipment condition, visitor plans, crown health and weekly labor.
- The plot grid (30 plots). Open plots show "+ Plant here"; locked plots say "Needs a map row".
- Planning panel beside the field with the Crop Planner for the selected plot and three tabs: Cultivars, Upgrades and Soil.
- Support panel under the field: planted rows, a crop-care list and field records.
The six tools
| Tool | Use it to | Key rule |
|---|---|---|
| 🌱 Plant | Put the chosen cultivar in an empty plot | Costs the cultivar's plug price; +4 XP |
| 💧 Water | Water a dry plot at the root zone | Uses 2 stored water; blocked when not needed |
| 🔎 Inspect | Read stage, health, moisture and ratings | +1 XP per plant per farm day |
| ✂️ Harvest | Cut a plant at bud or bloom | Stage 4 or 5 and an open harvest window |
| 🧤 Clear | Remove a plant for good | +3 coins, +1 XP |
| 🐝 Pollinator row | Leave a flowering plant for bees | Stage 4 or 5; +2 reputation, +2 XP |
A week in the field
- Check the Next step line and the ribbon.
- Plant empty plots when outdoor planting is open.
- Inspect plants that look weak, and water only plots that are dry.
- Harvest plants at the right flower stage.
- Press Advance week. Weather, growth and the weekly report play out.
Rules worth knowing
- Outdoor planting opens after your last spring frost and has a fall window too. Outside those windows, or in unsafe weather, planting is paused (a Greenhouse can still grow).
- A cultivar must be unlocked for your Farm Level and must suit your hardiness zone to go in the ground outdoors.
- Lavender hates wet feet: the game blocks watering when the soil is already moist, rain is coming, the ground is frozen or the plant is dormant.
- A plot reserved for an active Enterprise harvest order cannot be harvested, cleared or turned into a pollinator row until that order is done.
Tips
- Pick cultivars marked "well suited" for your zone in the Cultivars tab.
- Weekly labor shows how busy the week is: about 6 hours plus a little more for each plant, event and nursery batch, and 8 extra in summer.
- Do the first objective (analyze your site and record a soil test) for +10 XP; the big learning panels then fold neatly into the Field Almanac.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




