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Action Alerts

When something you try can't happen, an Action Alert explains why in plain words and tells you how to unlock it, instead of failing silently.

🎮 Play it in the game

What you'll see

A small card titled, for example, Water didn't run, with the place and target (such as “Field · Field plot 1”), the reason, a short grower lesson, and a How to unlock this action step. Buttons take you where you need to go (for example Open Field) or show Details.

Common reasons

ActionTypical reason
PlantNot enough coins for the cultivar; the planting window is closed; the plot needs a mapped Lavender Row; the plot is already planted
WaterMoisture is already high; rain is due; the soil is frozen; the plant is dormant; less than 2 stored water
HarvestThe plant is below stage 4; outside the harvest window; frozen, wet or windy weather
Clear / Pollinator rowPlot is empty; plant isn't flowering yet; plot is reserved for an Enterprise harvest order
Farm MapNot enough coins; the tile isn't owned; the tile already has a use; a soil test is needed first; drainage under 70% for a row

Grayed-out buttons

A grayed-out button is missing something: coins, water, energy, a level, a building or the right season. You can still focus or tap it to see the card explaining what it needs.

Quieting repeats

Each alert has a checkbox to stop showing that exact message. On phones, press and hold a button for about half a second to read its details; a normal tap just does the action.

Plant anyway

When planting is blocked by the season or weather (not by your zone), the alert offers 🌱 Plant anyway with the odds.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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