What you'll see
A small card titled, for example, Water didn't run, with the place and target (such as “Field · Field plot 1”), the reason, a short grower lesson, and a How to unlock this action step. Buttons take you where you need to go (for example Open Field) or show Details.
Common reasons
| Action | Typical reason |
|---|---|
| Plant | Not enough coins for the cultivar; the planting window is closed; the plot needs a mapped Lavender Row; the plot is already planted |
| Water | Moisture is already high; rain is due; the soil is frozen; the plant is dormant; less than 2 stored water |
| Harvest | The plant is below stage 4; outside the harvest window; frozen, wet or windy weather |
| Clear / Pollinator row | Plot is empty; plant isn't flowering yet; plot is reserved for an Enterprise harvest order |
| Farm Map | Not enough coins; the tile isn't owned; the tile already has a use; a soil test is needed first; drainage under 70% for a row |
Grayed-out buttons
A grayed-out button is missing something: coins, water, energy, a level, a building or the right season. You can still focus or tap it to see the card explaining what it needs.
Quieting repeats
Each alert has a checkbox to stop showing that exact message. On phones, press and hold a button for about half a second to read its details; a normal tap just does the action.
Plant anyway
When planting is blocked by the season or weather (not by your zone), the alert offers 🌱 Plant anyway with the odds.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




