Overview
Real growers sometimes take a chance, and so can you. If you try to plant while the planting window is shut, a frost is on, the soil is cold or the ground is too wet, the action alert adds 🌱 Plant anyway with the odds. The plant goes in the ground and then faces what a real transplant would. A cultivar that cannot live in your zone at all still cannot be planted. It works the same way in the 3D farm.
The risks
| Risk | When | Odds the game gives |
|---|---|---|
| ❄️ Frost | Before the spring window, or a frost is on | About 5 in 10 make it |
| 🥶 Cold soil | Soil below 45°F | About 6 in 10 make it |
| 🌧️ Wet ground | Too much rain for the soil | About 6 in 10 make it |
| 🥵 Summer heat | Between the spring and fall windows | About 6 in 10, closer to 8 in 10 if kept watered |
| 🍂 Too little time to root | Late in the year | About 5 in 10 make it |
The next three weeks
- Each week the week's weather rolls the dice. Cold risks get worse the colder it gets (lows of 40°F, 32°F and 28°F are the steps).
- Heat risk grows at highs of 82°F and 90°F, and is halved if the plant's moisture is 50% or more.
- Wet-ground risk is high if an inch or more of rain falls or the soil stays at 85% moisture.
- A plant can be lost, can lose 8 to 16 health, or can come through. After three weeks it is safe, and you get 8 XP for each plant that rooted in.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



