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Farm Director

Farm Director is your weekly planning desk: it sorts what matters into Now, Soon and Later, runs the first-season journey, and explains each week afterward in Week in Review.

🎮 Play it in the game

Opening it

Tap the 🧭 Farm Director circle in the Farm Pulse bar (“Weekly plan & review”). The Director never does farm actions or moves time by itself; every item sends you to the real place to act.

The weekly ritual

Now: read → Plan: choose → Act: work → Resolve: advance → Review: learn.

Now, Soon and Later

ColumnWhat goes there
NowCritical items, or anything that matters right now
SoonThings likely to matter by the next week change or within about three farm weeks
LaterRecovery notes and information for planning ahead

First-season journey

An optional, skippable guide with eight steps:

  1. Know your growing context
  2. Establish the first lavender
  3. Read the crop before acting
  4. Resolve the first farm week
  5. Record the first harvest
  6. Complete the first product
  7. Make the first market sale
  8. Read the farm story

Resolve

Before you advance, the Director lists anything critical and gives a Go to official Advance Week button, plus a next-transition outlook. It never declares the farm safe.

Week in Review

After each week it compares the farm before and after and lists exact changes with their source: new bank entries, crop losses, crops that advanced a stage and changed conditions. It does not invent weather effects or rewards. Buttons open Records, the Bank and Farm Conditions.

Season plan

The 🌾 Season plan button opens the first-year strategy: this season's act (Spring: Establish with evidence; Summer: Deliver without overharvesting; Fall: Reckon with the numbers; Winter: Plan for the perennial), available labor and one weekly focus, enterprise margins, your perennial crop's crown health and woodiness, the people you've met, and an annual farm yearbook.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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