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Farm Map Tools

The full list of Farm Map tools with their coin cost, the Farm Level and Grower Journey stage that unlock them, how many you can place, and what each does.

🎮 Play it in the game

Overview

The Farm Map has 36 tools. A few are open on day one; the rest appear in the "coming up" drawer until you reach their Farm Level and Grower Journey stage. Each tool also has a limit on how many you can have on the map at once.

All tools

ToolCost (coins)LevelJourney stageMax placedWhat it does
🔎 InspectFree11—Opens a tile's full site assessment
🪻 Lavender row55119Opens 3 more Lavender Field plots
➖ Drip line181130Layer: automatic watering with a Well
▱ Frost cover323220Layer: frost protection on rows and flower beds
⌗ Stem support265312Layer: netting for Flower Farm stems
📡 Soil sensor484220Layer: moisture monitoring
🌲 Windbreak604212Layer: wind protection
🟫 Farm road282210Readiness and visitor logistics
▫️ Visitor path222210Community, visitor flow and morale
〰️ Drainage swale352110+12% drainage to neighboring tiles
🌼 Habitat strip453210Pollinators, community and morale
💧 Well260422+12 water a week, +10 capacity
🛢️ Water tank180323+30 water capacity
🏠 Greenhouse700323Creates a Greenhouse workspace
🌻 Flower Farm360441Creates a 24-bed Flower Farm
🏚️ Barn480432Connects the Processing Barn
🐝 Apiary140434Creates a bee yard
🅿️ Parking230532Larger visitor experiences
♿ Accessible restrooms360742Visitor-facility gate for bigger events
🛍️ Farm shop320632Connects the Farm Store & Supply Yard
🎪 Event lawn250742Unlocks the Festival and Experience Builder
♻️ Compost bay160322Soil stewardship and crop health
🧺 Farm stand240532Direct sales, morale and community
🏫 Learning pavilion420842Academy link, knowledge and community
❄️ Cool storage4601242Keeps product lots fresher
☀️ Solar array5202053Weekly energy
📦 Shipping shed3902852Enterprise fulfillment and readiness
🌳 Legacy garden8504061Prestige: knowledge, morale and community
🧪 Soil test2211—Records a soil test on the tile
🐚 Oyster shell1811—+0.1 pH
⚪ Lime2411—+0.25 pH
🟡 Sulfur2811—−0.25 pH
🧊 Gypsum2611—+8% drainage, no pH change
🟫 Coarse grit2011—+6% drainage, no pH change
⛰️ Raised row80213 per tile+10% drainage
🧤 Clear tile811—Removes the top layer, then the use

Three kinds of tool

  • Primary uses (rows, roads, water, buildings) need an empty owned tile. One per tile.
  • Layers (Drip line, Frost cover, Stem support, Soil sensor, Windbreak) are added on top of a compatible use without replacing it.
  • Soil work (Soil test, Oyster shell, Lime, Sulfur, Gypsum, Coarse grit, Raised row) goes on empty ground, a Lavender Row or a Flower Farm tile. Everything except the Soil test needs a recorded soil test on that tile first.

XP for placing

  • A primary use earns between 3 and 12 XP depending on its price (a 55-coin Lavender Row earns 3 XP).
  • A layer earns 2 XP. A Soil test earns 1 XP; other soil work earns 2 XP.
  • A new Greenhouse earns 8 XP, a new Flower Farm 7 XP and a new Apiary site 6 XP (3 XP when you place one you already own).

Tips

  • If you already own a Greenhouse, Flower Farm or Apiary that is not on the map, placing it again is free.
  • Limits count what is on the map now: clearing a tile frees its slot.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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