Overview
The Farm Map has 36 tools. A few are open on day one; the rest appear in the "coming up" drawer until you reach their Farm Level and Grower Journey stage. Each tool also has a limit on how many you can have on the map at once.
All tools
| Tool | Cost (coins) | Level | Journey stage | Max placed | What it does |
|---|---|---|---|---|---|
| 🔎 Inspect | Free | 1 | 1 | — | Opens a tile's full site assessment |
| 🪻 Lavender row | 55 | 1 | 1 | 9 | Opens 3 more Lavender Field plots |
| ➖ Drip line | 18 | 1 | 1 | 30 | Layer: automatic watering with a Well |
| ▱ Frost cover | 32 | 3 | 2 | 20 | Layer: frost protection on rows and flower beds |
| ⌗ Stem support | 26 | 5 | 3 | 12 | Layer: netting for Flower Farm stems |
| 📡 Soil sensor | 48 | 4 | 2 | 20 | Layer: moisture monitoring |
| 🌲 Windbreak | 60 | 4 | 2 | 12 | Layer: wind protection |
| 🟫 Farm road | 28 | 2 | 2 | 10 | Readiness and visitor logistics |
| ▫️ Visitor path | 22 | 2 | 2 | 10 | Community, visitor flow and morale |
| 〰️ Drainage swale | 35 | 2 | 1 | 10 | +12% drainage to neighboring tiles |
| 🌼 Habitat strip | 45 | 3 | 2 | 10 | Pollinators, community and morale |
| 💧 Well | 260 | 4 | 2 | 2 | +12 water a week, +10 capacity |
| 🛢️ Water tank | 180 | 3 | 2 | 3 | +30 water capacity |
| 🏠 Greenhouse | 700 | 3 | 2 | 3 | Creates a Greenhouse workspace |
| 🌻 Flower Farm | 360 | 4 | 4 | 1 | Creates a 24-bed Flower Farm |
| 🏚️ Barn | 480 | 4 | 3 | 2 | Connects the Processing Barn |
| 🐝 Apiary | 140 | 4 | 3 | 4 | Creates a bee yard |
| 🅿️ Parking | 230 | 5 | 3 | 2 | Larger visitor experiences |
| ♿ Accessible restrooms | 360 | 7 | 4 | 2 | Visitor-facility gate for bigger events |
| 🛍️ Farm shop | 320 | 6 | 3 | 2 | Connects the Farm Store & Supply Yard |
| 🎪 Event lawn | 250 | 7 | 4 | 2 | Unlocks the Festival and Experience Builder |
| ♻️ Compost bay | 160 | 3 | 2 | 2 | Soil stewardship and crop health |
| 🧺 Farm stand | 240 | 5 | 3 | 2 | Direct sales, morale and community |
| 🏫 Learning pavilion | 420 | 8 | 4 | 2 | Academy link, knowledge and community |
| ❄️ Cool storage | 460 | 12 | 4 | 2 | Keeps product lots fresher |
| ☀️ Solar array | 520 | 20 | 5 | 3 | Weekly energy |
| 📦 Shipping shed | 390 | 28 | 5 | 2 | Enterprise fulfillment and readiness |
| 🌳 Legacy garden | 850 | 40 | 6 | 1 | Prestige: knowledge, morale and community |
| 🧪 Soil test | 22 | 1 | 1 | — | Records a soil test on the tile |
| 🐚 Oyster shell | 18 | 1 | 1 | — | +0.1 pH |
| ⚪ Lime | 24 | 1 | 1 | — | +0.25 pH |
| 🟡 Sulfur | 28 | 1 | 1 | — | −0.25 pH |
| 🧊 Gypsum | 26 | 1 | 1 | — | +8% drainage, no pH change |
| 🟫 Coarse grit | 20 | 1 | 1 | — | +6% drainage, no pH change |
| ⛰️ Raised row | 80 | 2 | 1 | 3 per tile | +10% drainage |
| 🧤 Clear tile | 8 | 1 | 1 | — | Removes the top layer, then the use |
Three kinds of tool
- Primary uses (rows, roads, water, buildings) need an empty owned tile. One per tile.
- Layers (Drip line, Frost cover, Stem support, Soil sensor, Windbreak) are added on top of a compatible use without replacing it.
- Soil work (Soil test, Oyster shell, Lime, Sulfur, Gypsum, Coarse grit, Raised row) goes on empty ground, a Lavender Row or a Flower Farm tile. Everything except the Soil test needs a recorded soil test on that tile first.
XP for placing
- A primary use earns between 3 and 12 XP depending on its price (a 55-coin Lavender Row earns 3 XP).
- A layer earns 2 XP. A Soil test earns 1 XP; other soil work earns 2 XP.
- A new Greenhouse earns 8 XP, a new Flower Farm 7 XP and a new Apiary site 6 XP (3 XP when you place one you already own).
Tips
- If you already own a Greenhouse, Flower Farm or Apiary that is not on the map, placing it again is free.
- Limits count what is on the map now: clearing a tile frees its slot.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




