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Greenhouse Bays and Tools

How to plant, water, inspect, harvest and clear greenhouse crop bays, and what each greenhouse output gives you.

🎮 Play it in the game

The six tools

ToolWhat it doesRules
🌱 PlantPuts the chosen cultivar in an empty bay (stage 1, 68% moisture, 82% health); +4 XPPlanting status must be open; cultivar unlocked; pay its plug price
💧 Water+36% media moisture (+24% with a mist bench); +1 XPUses 2 shared water (1 with Automatic irrigation); blocked if not needed
🔎 InspectStage, phase, health, media moisture, chill weeks, ratings and inside climateOccupied bays only
✂️ HarvestChoose an output (see below)Stage 3+ for nursery; stage 4+ for flowers
🧤 ClearEmpties the bay and records sanitation—
🐝 Beneficial bayMarks a flowering crop as a beneficial-insect bay; +1 reputationStage 4–5, once per plant

Watering rules

  • Water when media is below 42%; it is blocked at 68% or more.
  • During overwintering, routine watering pauses unless media is unusually dry (under 28%).

Greenhouse outputs

OutputNeedsYou getXP
Finish as rooted nursery plantStage 3+One rooted plant of that cultivar in nursery inventory; the bay empties7
Fresh stemsStage 4+ and open windowStems6
Drying stemsStage 4+ and open windowStems (about 90%)8
Culinary lotStage 4+, 3★ CulinaryCulinary lavender10
Distillation cropStage 4+ and open windowFlower units9

After a flower harvest

The plant stays: it returns to stage 2 and loses a little health and moisture, like a field plant. Nursery plants leave the bay.

Tips

  • Rooted nursery plants count for Operations wholesale contracts that ask for rooted plants.
  • Without Washable benches you only have 12 bays.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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