The six tools
| Tool | What it does | Rules |
|---|---|---|
| 🌱 Plant | Puts the chosen cultivar in an empty bay (stage 1, 68% moisture, 82% health); +4 XP | Planting status must be open; cultivar unlocked; pay its plug price |
| 💧 Water | +36% media moisture (+24% with a mist bench); +1 XP | Uses 2 shared water (1 with Automatic irrigation); blocked if not needed |
| 🔎 Inspect | Stage, phase, health, media moisture, chill weeks, ratings and inside climate | Occupied bays only |
| ✂️ Harvest | Choose an output (see below) | Stage 3+ for nursery; stage 4+ for flowers |
| 🧤 Clear | Empties the bay and records sanitation | — |
| 🐝 Beneficial bay | Marks a flowering crop as a beneficial-insect bay; +1 reputation | Stage 4–5, once per plant |
Watering rules
- Water when media is below 42%; it is blocked at 68% or more.
- During overwintering, routine watering pauses unless media is unusually dry (under 28%).
Greenhouse outputs
| Output | Needs | You get | XP |
|---|---|---|---|
| Finish as rooted nursery plant | Stage 3+ | One rooted plant of that cultivar in nursery inventory; the bay empties | 7 |
| Fresh stems | Stage 4+ and open window | Stems | 6 |
| Drying stems | Stage 4+ and open window | Stems (about 90%) | 8 |
| Culinary lot | Stage 4+, 3★ Culinary | Culinary lavender | 10 |
| Distillation crop | Stage 4+ and open window | Flower units | 9 |
After a flower harvest
The plant stays: it returns to stage 2 and loses a little health and moisture, like a field plant. Nursery plants leave the bay.
Tips
- Rooted nursery plants count for Operations wholesale contracts that ask for rooted plants.
- Without Washable benches you only have 12 bays.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




