Start a batch
- Own a propagation greenhouse (map Greenhouse, Operations Infrastructure or a Supply Yard kit).
- Choose a cultivar, a tray (20-cell deep tray or 72-cell plug tray) and a moisture strategy.
- Press Take cuttings. Cost: 0.7 coins per cell (14 coins for 20 cells, 50 for 72). +5 XP.
Moisture strategies
| Strategy | Weekly health change |
|---|---|
| Moist, aerated medium | +3 |
| Constantly saturated | −8 |
| Allow cuttings to wilt | −6 |
How a batch grows
- Starts at 65% health (78% with a Controlled Mist Bench).
- Each week adds a bonus: Mist Bench +8, Propagation Lighting +5 and each Nursery Technician +5, divided by 5.
- A batch needs at least 3 weeks (longer for slow-rooting cultivars). Stages: fresh cuttings → callusing → rooted, or "at risk" below 35% health.
- When finished at 45%+ health, rooted plants = cells × health %. They go into Saleable nursery inventory. Batches that end below 45% fail.
- You can discard a batch at any time.
Uses for rooted plants
- Wholesale contracts for rooted plants.
- The Farm Life Heritage Greenhouse bundle (12 rooted plants).
- Greenhouse bays can also finish plants as rooted nursery stock.
Tips
- Always choose "Moist, aerated medium": the other two lose health every week.
- Add a mist bench and lights from Infrastructure to raise health faster.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




