Overview
Open Farm → Perennials (in the Farm tab row, right after Flower Farm, or after the Lavender Field if Flower Farm is hidden). The garden opens over the Lavender Field page; ← Lavender Field takes you back. The plants come from the farm's Companion Plant Library: 592 cultivars, each with its real mature size, hardiness zones, light, bloom time, deer resistance and pollinator value.
You start with two beds: a ☀️ Sun border with 6 spots and a 🌳 Shade garden with 4 spots. Sun lovers go in the sun border, shade lovers in the shade garden.
Tabs
- 🪴 My garden: your beds, the selected plant's card, bed buttons and potted divisions.
- 📖 Plant catalog: search and filter all 592 plants.
- 📐 Plan a bed: design a real bed for your own yard.
- 🏅 Goals: eleven one-time garden goals (a dot shows when one is ready to collect).
- 🗒️ Garden news: deer visits, winter losses, divisions and sales.
Planting
- Tap an empty spot ("+ Plant here"). The catalog opens with good fits for that bed listed first.
- Pick a plant and read its card (light, size, zones, bloom, deer and pollinator value, and how it grows with lavender).
- Press Plant a plug to pay its price and plant it (+4 XP). You can also plant a potted division for free.
Garden actions
| Action | Cost | Effect |
|---|---|---|
| 💧 Water (a bed) | Free | Every plant in the bed is well watered; +1 XP |
| 🍂 Winter mulch (a bed) | 20 coins, fall only | Plants in that bed survive one zone colder this winter; +3 XP |
| ✂️ Deadhead | Free | For repeat and long bloomers while in flower, once a year: more flowers; +2 XP |
| 🪓 Divide | Free | Mature, healthy (60+) clump, spring or fall, once a year: pots up 2 divisions (3 for plants 30+ inches wide); −15 health; +6 XP |
| Remove | Free | Takes the plant out |
| 💐 Cut stems for bouquets | — | Sells all ready stems at 2 coins each |
| + New bed | 150 coins × beds you have | Adds a 6-spot sun or shade bed (up to 10 beds); +8 XP |
| 🚧 Deer fence | 400 coins | Stops deer visits for good; +10 XP |
| 🏷️ Sell potted divisions | — | Each sells for 1.5× its plug price at the farm stand |
How the garden grows (each farm week)
- In spring, summer and fall it rains some weeks (more often in spring and fall). Watered plants gain health; a thirsty plant loses health each dry week (shade plants suffer most).
- A plant in the wrong light loses 7 health a week and will not flower. One that fits but not perfectly tops out at 88 health.
- A plant in a farm warmer than its zone range loses health in summer.
- A new plug becomes established after 8 weeks; it becomes mature after it comes through its first winter.
- The first week of winter decides who comes back: a plant hardy only to a warmer zone than your farm dies (mulch protects one zone colder).
- Without a fence, a deer may visit in a growing week and browse one plant ("deer love it" plants are hit hard; "sometimes browse" plants lightly; "leave it alone" plants are safe).
- Plants in bloom add stems for bouquets (2 a week when mature, 1 otherwise) and a pollinator draw; a blooming garden earns XP each week.
- You cannot plant in winter: the ground is frozen.
Plants from real orders
If a real order from the farm includes companion perennials, they arrive here as potted plants, free to plant, and that cultivar unlocks for good.
Unlocks
Each plant has a Farm Level (from 1 to 58). Plug prices range from 7 to 98 coins.
Tips
- Use the catalog toggles "Hardy in zone N" and "Deer leave it alone" to pick survivors.
- Mulch any bed holding a plant that is only barely hardy for your farm.
- Divide mature clumps every spring or fall: free plants to fill new beds, or coins at the stand.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.



