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Plant Health

Every plant has a health score from 0 to 100%. Weather, water, soil, pests and harvests move it up and down; at 0 the plant is lost.

🎮 Play it in the game

Overview

Health is the green bar under each plot and the Health line when you Inspect. The Farm Pulse Crop health circle is the average health of all your plants; plants under 55% count as stressed. A new plant starts at your soil score, but never below 60%.

What lowers health

CauseHealth lost
Soil moisture under 15% or over 88% (per week)10
Week with a 90°F high3 (13 if moisture is 35% or less)
1 inch of rain on soil draining under 65%, no raised rows12
Frost or freeze (active plant)4 to 30, plus 4 for a sustained hard freeze; cover cuts it to a quarter
Frost or freeze (dormant plant)0 to 9, plus 2 for a sustained hard freeze
Wind of 35 mph / 45 mph2 / 5 (never below 5 health)
Severe unresolved pest or disease case8 to one plant (chance each week)
Wet frost cover (mold risk)7
Harvesting6 (not below 35)
Plant anyway weather in the first 3 weeks8 to 16, or the plant is lost

What raises health

  • Compost bays on the Farm Map: +1 per bay (up to 3) to every mapped row's plants each week.
  • A Drainage swale next to a row: +2 a week; a Soil sensor or Windbreak layer on the row: +1 each.
  • Dormant plants with no stress that week: +0.5.
  • The Protect the perennial weekly focus: +4 to every plant.
  • Pruning with the Diversification tools: +3.

When a plant is lost

If health reaches 0 during the week, the plant is removed and counted in your crop losses. Tornadoes, deer pressure on young plugs and failed Plant anyway plantings can also remove plants outright.

Tips

  • Huckleberry's next step points to plots under 40% health and asks you to Inspect them; the field's plot planner flags plants under 60–70%.
  • Health also sets harvest quality: a healthier plant gives more and better stems.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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