Overview
The header says it: Build capacity without losing craftsmanship. Enterprise Operations matches trained people, equipment, crop timing and processing flow. Its ring shows your readiness score, built from staff morale, equipment condition, how well the aisles are mowed and how few weeds there are.
Offline work is worked out from saved times when you return, not from background timers.
The eight tabs
| Tab | What it does |
|---|---|
| ✨ Command | Readiness, active jobs, a daily farm briefing and what to do next |
| 🚜 Automation | Schedule harvest, mow, weed, debud and distill work orders |
| ⚙️ Equipment | Buy and service machines (each opens at a farm level) |
| 👩🌾 Workforce | Hire, train and pay specialists |
| 🐑 Herd | Keep poultry, sheep, goats or alpacas and breed them |
| 🧬 Genetics | Run cultivar trials from documented discoveries |
| 🧭 Career | Expeditions and the regional contract board |
| 📦 Recipes | Advanced, level-gated recipes that appear in the Processing Barn |
Field condition
Enterprise keeps a field condition: aisle mowing starts at 70% and weeds at 35%. Every week mowing drops 10 points and weeds rise 8, so plan mow and weed work orders. In 3D, tall aisle grass and weeds in the rows show when these slip.
Daily briefing
Once per real day, the daily farm briefing pays a planning allowance of 5 coins plus 1 for each day in your streak, up to 20 coins, and raises Knowledge. Missed days only reset the streak; there is no penalty.
Tips
- Machines that are not owner-operated need the matching specialist on staff before they can run.
- Debudders and stills you buy here also power the Drying barn & distillery.
See also
Written from the game itself. Spot something out of date? and our farm team will check it.




