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Enterprise Operations

Enterprise Operations is the big-farm side of production: buy harvesters, debudders and stills, hire trained specialists, schedule work orders, keep herds, run genetics trials, take regional contracts and follow expeditions.

🎮 Play it in the game

Overview

The header says it: Build capacity without losing craftsmanship. Enterprise Operations matches trained people, equipment, crop timing and processing flow. Its ring shows your readiness score, built from staff morale, equipment condition, how well the aisles are mowed and how few weeds there are.

Offline work is worked out from saved times when you return, not from background timers.

The eight tabs

TabWhat it does
✨ CommandReadiness, active jobs, a daily farm briefing and what to do next
🚜 AutomationSchedule harvest, mow, weed, debud and distill work orders
⚙️ EquipmentBuy and service machines (each opens at a farm level)
👩‍🌾 WorkforceHire, train and pay specialists
🐑 HerdKeep poultry, sheep, goats or alpacas and breed them
🧬 GeneticsRun cultivar trials from documented discoveries
🧭 CareerExpeditions and the regional contract board
📦 RecipesAdvanced, level-gated recipes that appear in the Processing Barn

Field condition

Enterprise keeps a field condition: aisle mowing starts at 70% and weeds at 35%. Every week mowing drops 10 points and weeds rise 8, so plan mow and weed work orders. In 3D, tall aisle grass and weeds in the rows show when these slip.

Daily briefing

Once per real day, the daily farm briefing pays a planning allowance of 5 coins plus 1 for each day in your streak, up to 20 coins, and raises Knowledge. Missed days only reset the streak; there is no penalty.

Tips

  • Machines that are not owner-operated need the matching specialist on staff before they can run.
  • Debudders and stills you buy here also power the Drying barn & distillery.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

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