Skip to content

Enterprise Workforce

Enterprise Operations has eight specialist roles, from a harvest crew lead (85 coins a week) to an automation supervisor (275 a week). Specialists run advanced machines, gain training with each job and need their wages paid every week.

🎮 Play it in the game

Overview

Hiring pays the first week's wage up front. New staff start with 82% morale and 25% training. You can hire one person per role and up to eight in all. Staff with less than 45% morale, or already on a job, are not available for work orders.

The roles

RoleLevelWeekly wageDoes
✂️ Harvest crew lead385Cut height, end-use timing, field totes, quick transfer
🚜 Equipment operator6125Runs powered harvest, mowing and cultivation equipment
⚙️ Processing technician8140Grades dry material, debuds, keeps batch records
⚗️ Distillery technician10165Loads the still, manages steam and condenser water
🐑 Livestock steward10155Welfare, breeding records, biosecurity
🧬 Trial & genetics specialist14190Crosses, labels, trait screens
🔧 Farm mechanic17210Services blades, engines, robots and safety systems
🛰️ Automation supervisor24275Plans geofences and monitors autonomous work

Payroll and morale

  • Every farm week the whole payroll is paid. If you can pay, each person gains 1 morale; if you cannot, each loses 8 and the log notes a payroll shortfall.
  • Each finished job adds 2 training and costs 1 morale for the person who ran it.
  • Better training makes jobs a little faster and raises handling quality.

Tips

  • A training session (35 coins) is the quickest way to lift a tired teammate's morale.
  • These Enterprise specialists are separate from the Operations staff and the Market's sales staff.

See also

Written from the game itself. Spot something out of date? and our farm team will check it.

You may also like
‹ Trade Desk